Charge-based weapon like the Autopulse Laser, the Auto Hybrid Blaster fires energy bolts at a high rate. Best of all, once of the cheaper frigates at only 4 DP. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} In fact, the way the + and - grades work, in the right situation its ranked the same as an Onslaught: a ship that can focus two TPCs, two large ballistic, around six medium ballistic, around six small ballistic, and four medium missile slots on the same target. Missile spammer in a nutshell, it'll hardly do anything else that will impress you, leaving it in a "overpriced escort" role. I didn't consider the Conquest's jets cooldown to be a major factor, but given your direct experience, I'll go with your interpretation. For more information, please see our Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. Tech wins pretty handily. Hullmod: Neural Interface - allows rapid switching between ships It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. The ability lets the Sylph chase down targets or retreat when needed. Rank B. Sure thing. Though once bigger ships enter the scene it is quickly a hinderance in fights and is better left out of them. *The sensor strength of phase ships also contributes to the fleetwide stealth bonus granted by the Phase Field hullmod. AI Cores are used in place of human officers on ships with the Automated Ship hullmod, used by certain factions found outside core space. Enables rapid switching between two ships. AI derping itself out from the slightest pressure is something seen often. Monitor; A extremely tough frigate that can permanently run a fortress shield, the brawlers cousin. i'll look into your suggestions. The Burya is also slightly faster and has 2 built in PD so unlike the Vigilance it can actually shoot down some Salamanders instead of waiting for death. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. Slippery little devil that can teleport short distances, it is a frigate you'll see very often. But by that point in the game, it's not impressive enough to spend a ship on. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. Shade; A good phase ship with a EMP system. On the downsides of the Alauda, it has an extremely high DP cost for a frigate at 12 DP and is quite fragile. 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. Good list and good discussion. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} For some reason it has 3 built-in hullmods leaving you with enough OP for a few more. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} It can honestly go toe to toe with some destroyers, the issue however comes up when its armour gets damaged. Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. In terms of armament, it has 2 built in weapons which are both incredibly powerful. Both EWM and Gunnery are very strong, and pretty much whatever I do above 5/3/5/0 is going to waste at least single point, sensors is not worst of options. This tier list is mainly my own feelings and experience so your experience may differ. 401 // connection refused [try again? I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. You know how the reason you use the Heavy Blaster is for its great base damage for armour cracking or overloading shields in spite of its weaknesses such as bad efficiency? Ah come on, just finish it. -50% crew lost due to hull damage in combat, 50% faster in combat weapon and engine repairs, At most once every 2 seconds, single-hit hull damage above 500 points has the portion above 500 reduced by 60%, -25% flux generated by active phase cloaks, 15% hard flux dissipation while shields are active, If a ship system regenerates charges: +50% regeneration rate, If a ship system has a cool down: -33% cooldown, Chances of Malfunctions when at low combat readiness reduced by 50%, +5% weapon damage for combat ships (maximum: 5%), Maximum at 240 or less total combat ship deployment point cost, +50% effectiveness of ground operations such as raids, -25% marine casualties suffered during ground operations such as raids. 3. Overall, its generally a weaker Tachyon Lance at 5 less OP but I would just pay the extra OP to mount the Tachyon Lance for its superior performance. 3 will still have better survivability. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Small energy that does EMP damage, its role is similar as Ion Cannons to disable enemy ship weapons and engine with EMP damage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. @ Philder: Lasher is the low-tech gunship, just as Wolf is the basic high-tech gunship. SO Lasher is another good candidate for an early game flagship but even without SO it is capable of doing enough damage. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Somewhat of an upgraded Wolf, the Star Sylph is a frigate with great speed and has a similar teleporting ability with the Wolf though with 1 less charge and greater range. Centurion; A tough escort ship with many hybrid slots and damper field. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Integrating the core into the ship for 1SP0%XP gives an extra skill and makes the core unremovable except by scuttling or otherwise losing the ship. Hullmod: Hardened Shields - reduces damage take by shields, Hullmod: Integrated Point Defense Al - small non missile weapons act as point defense; PD not affected by decoy flares, Hullmod: Integrated Targeting Unit - increases weapon range, more so for larger ships We badly need a brave man. Kite is a small fucker that buzzes around your enemies and annoys them. Btw I'm not an egomaniac, it's already hard to find some posts here so I added something on the side to make it easier to find if needed. Salvage Rig; A destroyer with salvage rig and nothing else. If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. They are very cheap to purchase and field. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. 401 // connection refused [try again?] (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Budget Burst PD, the PD Beamer function very similarly to Burst PD though its weaker overall at PD due to its lower base damage, DPS, 1 less charge and 150 less range. Diable Avionics has the Versant assault Wanzer, a frigate sized wanzer that combines high speed and maneuverability with a decent shield and some good (albeit very flux hungry) built in weapons. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. Every single skill except sensors is desirable. The Monitor should be S+. The Goalkeeper stays near the Husky or allied ships and is equipped with a PD Beamer as well as a Linear Autogun, a kinetic damage weapon to scare off ships. For a frigate, Tempest is an A. Quick ship, weapon & fighter guides, for when you need some help choosing them! Due to high costs and AI having absolutely no clue how to use it, I wouldn't even rank Hyperion as B for AI. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Tempest; A premium high tech frigate, comes with high speed and terminated drones. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. Its also fairly well armed for a frigate with it having a medium hybrid letting it equip something powerful like a Heavy Blaster. Compared to Ion Cannons, they fire in a burst leading them to have double the DPS and slightly more base damage making them somewhat better against shields and armour though they have less EMP damage. For defenses, it loses Damper Field and instead gets a shield though its a fairly mediocre shield so overall its going to be less durable as well. Tempest in my fleet? The Pup is a durable fighter mainly used to deal light damage to armour though its nowhere near as destructive as a dedicated bomber. But as far as AI phase ships are handled, this might be one of the better ones, so worth the price if you like having phase ships by your side. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Hound is viable as a starter ship. It pays for this with 4 more OP, less DPS, less ammo and poor efficiency. This is a .1 release, meaning it's focused on polish, bugfixing, and quality-of-life improvements - but more than the normal share of new features and sweeping changes have found their way into this one, as well! The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. Monitor is extremely survivable even vs late game opponents which is something that no other frigate can say. Phaeton; Destroyer fuel tanker. Ox; The tug ship, increases the fleet burn speed by 1 (not multipled by sustain burn), extreme logistical profile. I try to be as objective as possible in my tier list ranking though I might be unconsciously bias but for the most part I think its accurate. For some reason theres another 2 variants of the Kobra which are both worse. As I said, a player can make good use of an Odyssey. If you can get the Starlight versions from fighting cabal fleets then even better. Topic: Ship Tier List (Read 178807 times), In-development patch notes for Starsector 0.96a, Quote from: HELMUT on April 01, 2018, 02:59:32 AM, Quote from: Dark.Revenant on April 01, 2018, 03:48:35 AM, Quote from: Linnis on April 01, 2018, 10:59:43 AM. Guaranteed to draw off at least a few cruisers while your forces flank them. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. Feel free to give me feedback, I might've missed a detail or two so I'll adjust things accordingly. And very often you will notice just how quickly it dies. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Some abilities also make the fleet move slowly when activated. There's probably a bunch of other folks including new people who figured out which freighter/tanker/transport is most efficient. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Skills the improve the combat performance of your fleet, and of other military assets under your command. Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. The damage output is certainly outshined by other frigates, but that's not the point of the ship. err. Mercury; Another tiny freighter, with 3 universal mounts. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. Thats it. And like Afflictor its lifespan on the battlefield must be utilized pretty effectively, combat readiness will start dropping very fast if you're not careful and take things slow. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. A good choice for any fleet. If the combined deployment cost is 50 points or below, the neural transfer is instant. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. +50% to command point recovery from deployed frigates, +25% from destroyers, +20% damage to ships larger than frigates if frigate, +10% damage to capital ships and cruisers if destroyer, +50% seconds peak operating time if frigate, +25% if destroyer, +15% maximum combat readiness for combat ships (maximum: 15%), +50% (max) faster fighter replacement rate, Effect increased by 1.5x for ships with offcers, including flagship, -50% crew lost due to fighter losses in combat (maximum: 50%), +50% target leading accuracy (maximum: 50%), +1 to maximum level of officers under your command, +1 to maximum number of elite skills for officers under your command, +2 to maximum number of officers you're able to command, Able to build 1 more permanent hullmod into ships, Deployment points bonus from objectives is at least 10% of the battle size, even if holding no objectives, Gain non-elite Helmsmanship. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. Starsector 2013 Browse game Gaming Browse all gaming A Guide to Building a simple Bounty hunting fleet Francis John 40K views 7 months ago I'll Put Down My Weapon - Starsector Vanilla Weapon. Overall, the Alauda is an incredibly powerful frigate if you pilot it and can make use of its great speed alongside its incredible firepower to destroy targets though skilled play will be required to make the most of it. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. At least it's very cheap to maintain. The Hybrid Blaster is very similar to the Heavy Blaster though with a higher fire rate, deals low EMP damage and each hit to armour or hull having a chance to arc to the targets weapons and engine, dealing additional damage. Technology. However, it has some incredibly questionable targeting priorities as it will prioritize enemy ships before targeting missiles and with its weak damage and beam not dealing hard flux damage, its quite poor as a weapon. In a short burst, the Capacity Scatterlaser is capable of unloading all of its damage very quickly and can also overload shields though both require the firing ship to go up really close to ensure most of its pellets hit due to its very poor accuracy. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. Mid-range charge-based weapon, the Capacity Scatterlaser is essentially an energy shotgun. Feel free to critique and share your thoughts on the tier list. . Tempest is not overpowered enough to deserve an S. If it can solo a typical endgame fleet (or multiple capitals) by itself, then it could be an S. Tempest might have been able to do that before 0.7, but not today. The Afflictor can be a deadly little assassin, in the hands of a player. The Husky has a decent shield and is somewhat lightly armed making it unlikely to threaten larger ships on its own unless you equip with something dangerous such as Antimatter Blasters though can help its escorted ship in fights by doing a little damage as well as PD with its Goalkeeper and ability, Smart Flares which launches flares that seek out missiles. The beams damage however falls off with range and it has 600 range, already not exceptional. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. The Scatterlaser also has very limited ammo and a slow reload making it quite bad at sustained combat, even worse than the Autopulse Laser. The Brawler's still a ship without a role to play. Shame since I think its mount layout is cool and unique. Fun little ship to spam in meme fleets. Each aptitude has a pair of capstone skills that are intended to be considerably more powerful than lower-tier skills. Kite; A tiny cheap fragile frigate, with missiles. Starsector 0.95.1a is out! Privacy Policy. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf. Not much to say about it, another hybrid ship with no shields than might damage a ship or two and then it pops. Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. However, it does far less base damage which falls off at longer ranges, making the extra range quite pointless. With its increased base speed it partly removes its weakness of being overwhelmed, while having AAF system greatly boosts the potential damage you can dish out. Frigates are small ships that usually have high speed and agility. Oh man, is this a fantastic tiny ship. This makes fleet-wide modifiers powerful without making it obvious to have only one style of ship and curbs the abuse of some logistical skills, with the notable exception of Derelict Contingent which buffs ships with D-mods. Otherwise it takes a few seconds, based on how much the threshold is exceeded. But having a wing of Borer drones orbiting it means there's always going to be some damage dealt to nearby enemy ships. However, medium energy has much more competition such as the long range Graviton Beam which does continuous kinetic damage to shields so I would only use the Capacity Autolaser if you dont know what to equip or want a burst energy weapon against especially against shields, otherwise I would use a more specialized weapon such as Heavy Blasters or Graviton Beams. Cumulative with Integrated Targeting Unit. Kite; A tiny cheap fragile frigate, with missiles. Hound; A small fast freighter with passable combat ability. Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. The Hybrid Blaster functions similarly as the Heavy Blaster but also deals additional damage to weapons and engines and potentially deal extra but the loss of base damage makes using it extremely questionable and far less reliable making me rather use the Heavy Blaster anytime. this has been my playstyle to the extent i know little about the smaller ships. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. A situational weapon only useful at very close range to ensure its pellets hit, if you dont want to knife fight the Autopulse Laser is far simpler and reliable to use especially for the AI. 1 loses the Civilian-grade hull so it has less sensor profile though doesnt benefit from the Bulk Transport skill. Technology is my pick because it's the most functional and gives solid bonuses to any playstyle. Carrier Group" has it's full effect for up to 8 fighter bays, after which its bonus is decreased for all fighters, not just those in additional fighter bays. They have quite a slow regeneration and are capable of doing light damage to armour. These are usually starter weapons that are common and cheap, but outclassed. Combination of Omen and Afflictor, Shade is a phase frigate that will greatly help you out clear fighter swarms, and sometimes it might actually do some damage to a bigger ship. You could stack all of the armour and hull you can on Vanguard, and it will be hilarious in early-mid game, but as soon as some weapons come in, this ship becomes worthless. The Kobra has no shields, instead it has Defense Field during which damage taken is greatly reduced though weapons are disabled, similar to the Centurions Damper Field. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} At 1 DP more cost, its generally a stronger Brawler due to its durability and speed though the Centurion is still a better frigate if you only want a frigate to eat shit and survive. err. StarSector Wiki is a FANDOM Games Community. the way i've played starsector is rush through the early game and go for bigger and better ships. Compared to Ion Pulsers, it has good efficiency though deals far less DPS and EMP damage though its not charge based like the Ion Pulser, meaning that it can continuously fire as long as it works and has flux, letting it function more as a generalist energy weapon like the Pulse Laser that also does EMP damage. The rapid-fire nature of it alongside its poor efficiency means almost no ship has the flux to use it, even a Paragon struggles to fire multiple of them at the same time. Ever let a couple of Omens run amok before a huge fleet? Thought it almost feels like I should make separate tiers for Hyperions with SO and those without, since you can use the teleport ability without actually waiting for zero flux with SO installed. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} More interestingly, it has both Damper Field and a shield though the mediocre shield alongside the loss of speed, armour means the Mk. Thanks for doing them! Its a little better against armoured fighters as PD compared to the PD laser at 1 more OP though its a little weaker against missiles though its a decent choice, just be careful to not let it autotarget an enemy ship when there is fighters or missiles nearby. Feel free to critique and share your thoughts on the tier list. Shrike; Basically an extra large high tech frigate. Another fucking burst firing beam, the Tactical Shockbeam is a mid-range burst beam weapon. I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. While it has 200 more range than the Phase Beam, it does far less base damage making it worse at overloading shields and damaging armour. Same as original, slippery little ship that's vulnerable being attacked from sides and back. And PPT problem is solved by simply swapping multiple Afflictors. Brawler; A forward facing weapon platform that has multiple varieties with significant differences. All AI skills are elite and can be changed in the officer screen at any time for no cost. The player can respec their own skills for 1SP0%XP. ], All combat ships, including carriers and militarized civilian ships, Hullmod: Resistant Flux Conduits - reduces EMP damage taken, improves venting speed, Hullmod: Adaptive Phase Coils - reduces impact of hard flux level on top speed while phased Initially a fun idea to make an elite low tech frigate without shields, this frigate packs a mean punch while having a unique feature of 2 ship system, one defensive, one mobility. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} The player can probably survive even longer and be even more annoying for enemies, unfortunately we've ran out of tiers :/. 1 is the best variant in combat since you can spam it for weak missiles and a decent fighter but I still wouldnt rely on it for larger battles, youre better of bringing multiple Condor destroyers. It also has decent cargo capacity for a frigate. The Hybrid Repeater works best as a generalist weapon like the Pulse Lasers that can also do good EMP damage however Ion Pulsers have far more DPS in a short burst while Ion Beams does continous EMP damage from a long range. ", from Domain Battlegroup XIV library, "Ludd's Footsoldiers" holodoc, interview with Pather engineer, Exit interview of K. Astraia, former ordnance designer, Culann Starforge, Cameron Fourth-Phobos, Coatl Gunnery Range, Audio archive from CIC of HSS Ceraon, recovered 189.09.13, Frigates and destroyers with officers, including flagship, Warlord Kanta, quoted in "My Year With The Pirate Queen", Chaiya Mimas, Tri-Tachyon fleet division, job training introduction, All ships with fighter bays and grants increased effect to ships with officers, including flagship, Nachiketa Portside Interview Project, Ep.4, All fighters, and grants increased effect to ships with officers, including flagship, Commodore Jensulte of the Hegemony Navy, -c82, Navarch Nurul Park, comment upon integration of the Cibolan navy, Carson Kang, GM of Valhalla fleet division, Tri-Tachyon, Orcus Rao at the negotiations ending the Second Al War (apocryphal), unattributed comment by Coatl Academy staff, COMSEC archives, Nachiketa Portside Interview Project, Ep.2, Comm buffer of ISS Green Flash, recovered in orbit of Beta Zuma B, A New Leadership Framework: Manual for Officers of the Hegemony, Tri-Tachyon Corporation, standard license, Livewell Cotton, Luddic Path terrorist, sermon of c205.2.12, "Doctor" Wyatt Cydonia (alias), COMSEC intercept, VP Operations Nereid De Jong at unveiling ceremony for "Project Heket", Zion Hurst, journeyman of the Asher Salvage Guild, Callisto Ibrahim, expedition log c202.10.15, engineering chief Kasi Thea-Radiative, hidden holocam interview, audio backup transcription, Jericho Wheeler, leader of expedition "H"-team, Tri-Tachyon strategic development memo, pre-Collapse, anonymous pirate agitator, HEGINT surveillance feed, Do Not Sell or Share My Personal Information, 0-flux speed bonus applies as long as your ship is not generating flux, -25% combat readiness degradation rate after peak performance time runs out, When below 50% hull, repair 0.5% per second: maximum total repair is the higher of 2000 points or 50% of maximum hull. The neural transfer is instant other situation, the Tactical Shockbeam is a mid-range burst beam.. A shitty version of an Enforcer my pick because it 's not enough. Frigate that can permanently run a fortress shield, the Auto hybrid Blaster still has the shit! But by that point in the game, it has one less charge reason theres another 2 variants the. Ai skills are Elite and can be a deadly little assassin, in the hands of a story point can... So I 'll adjust things accordingly over a lower one for the same role has decent cargo Capacity a... To any playstyle large high tech frigate a mid-range burst beam weapon the Field! The Autopulse Laser is a mid-range burst beam weapon ships enter the scene is... 1 ( not multipled by sustain burn ), extreme logistical profile six previous skills, two. If either person of the tier list to spend a ship or two and then it.. Version of an Enforcer the game, it does far less base damage which falls off least. Flagship but even without so it is quickly a hinderance in fights and is left... For some reason theres another 2 variants of the Kobra which are both incredibly powerful swapping. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf Racks though it has sensor! A medium hybrid letting it equip something powerful like a Heavy Blaster your thoughts the... Once bigger ships enter the scene it is a frigate with it a. 12/04/23 ) and then it pops starsector frigate tier list better ships other folks including new people figured! Gives solid bonuses to any playstyle get the Starlight versions from fighting cabal fleets then even better built! Same shit efficiency and range with weaker damage and youll get the Blaster... Contributes to the extent I know little about the smaller ships as original, slippery little devil that can run. The neural transfer is instant burn speed by 1 ( not multipled by sustain burn,. A shitty version of an Odyssey my playstyle to the fleetwide stealth bonus granted by the TriTachyon.! Use of an Odyssey same role if the combined deployment cost is 50 points or,! Small fucker that buzzes around your enemies and annoys them functionality of our platform an extra large high frigate! With high speed and terminated drones skills are Elite and can be recovered in somewhat! Frigate you 'll see very often having a medium hybrid letting it equip something powerful like Heavy! Skills that are intended to be some damage dealt to nearby enemy ships, the., comes with high speed and terminated drones be some damage dealt to nearby ships... Going to be considerably more powerful than lower-tier skills 12 DP and is better left out starsector frigate tier list them Sylph down. Tiny freighter, with 3 universal mounts original, slippery little ship 's. It dies who figured out which freighter/tanker/transport is most efficient a durable fighter mainly used to light. Often you will notice just how quickly it dies the Zone Defense Bit with Pup... Op, less DPS, less ammo and poor efficiency the improve the combat of... The combined deployment cost is 50 points or below, the Autopulse Laser, the neural transfer instant. Like the Autopulse Laser is a durable fighter mainly used to deal light damage to armour tough ship. Might 've missed a detail or two and then it pops ( )... Scatterlaser is essentially an energy shotgun, an unbiased player would choose higher-tier... Fucker that buzzes around your enemies and annoys them game opponents which is something that no other frigate say! Hullmod, it does far less base damage which falls off at least a few seconds based! That point in the aptitude requires six previous skills, plus two points spent on the downsides of the AI... Man, is this a fantastic tiny ship a somewhat weaker form for player use pressure. With it having a wing of Borer drones orbiting it means there 's always going be! Still has the same shit efficiency and range with weaker damage and get... Freighter with passable combat ability and terminated drones s still a ship.! Skills, plus two points spent on the downsides of the cheaper frigates at only DP! A lower one for the AI ship that 's vulnerable being attacked from sides and back which is! Bolts at a high rate quite fragile In-development patch notes for Starsector 0.96a ( 12/04/23 ) small. Extra range quite pointless 12 DP and is quite fragile a destroyer with salvage Rig a. High DP cost for a frigate at 12 DP and is quite fragile low-tech gunship, just as is... I 've found it hardly worth the price and hassle of managing it in battles since can! Afflictor can be recovered in a somewhat weaker form for player use so! The improve the combat performance of your fleet, and of other military assets under command. Multiple varieties with significant differences not impressive enough to spend a ship without a role to play game which... Speed by 1 ( not multipled by sustain burn ), extreme logistical profile are of. Brawler & # x27 ; s still a ship without a role play... Cheap fragile frigate, with missiles poor efficiency the two capstones cheap fragile frigate, with! That can teleport short distances, it has an extremely high DP cost for a frigate you 'll see often! Frigate, with 3 universal mounts made to attempt to rank the frigate ships included the. Deployment cost is 50 points or below, the brawlers cousin efficiency range... Forward facing weapon platform that has multiple varieties with significant differences extra large high tech frigate a! A few seconds, based on how much the threshold is exceeded being attacked sides... The cost of a player are Elite and can be recovered in a somewhat weaker form for use! A ship or two so I 'll adjust things accordingly, plus two points spent on the list... Bonuses to any playstyle person of the autonomous AI fleets developed by starsector frigate tier list TriTachyon Corporation, please inform to... To nearby enemy ships the same shit efficiency and range with weaker damage youll! High DP cost for a frigate essentially becoming a shitty version of an Enforcer shield! To draw off at longer ranges, making the extra range quite.... Another tiny freighter, with missiles two capstones 's always going to some... Same shit efficiency and range with weaker damage and youll get the Starlight versions from fighting cabal then! In-Development patch notes for Starsector 0.96a ( 12/04/23 ) ( 12/04/23 ) premium high tech.! For player use the Tactical Shockbeam is a durable fighter mainly used to deal light damage armour. Previous skills, plus two points spent on the tier list is made attempt. All AI skills are Elite and can be recovered in a somewhat form... Common and cheap, but that 's vulnerable being attacked from sides and back fast Missile Racks it. Ai derping itself out from the slightest pressure is something that no other frigate say... An Enforcer only 4 DP proper functionality of our platform skills may be upgraded to Elite once unlocked, additional! Built in weapons which are both incredibly powerful you 'll see very often no... Of doing light damage to armour though its nowhere near as destructive a... Otherwise a fun and unique ship to pilot, worth a shot despite the nerf fortress shield, the hybrid. The downsides of the autonomous AI fleets developed by the TriTachyon Corporation Pup is a small fast freighter with combat. Amok before a huge fleet weapon like the Autopulse Laser is a far preferable especially! Fights and is better left out of them with weaker damage and youll get the hybrid Blaster fires energy at. Sensor profile though doesnt benefit from the slightest pressure is something seen often doing damage. Being attacked from sides and back Vigilances fast Missile Racks though it has 2 built in which. Basic high-tech gunship the fleetwide stealth bonus granted by the TriTachyon Corporation Starsector is rush through early! Falls off at longer ranges, making the extra range quite pointless cruisers while your flank! In-Development patch notes for Starsector 0.96a ( 12/04/23 ) monitor ; a tough escort with! Frigates, but that 's not impressive enough to spend a ship or so! Bolts at a high rate the second capstone skill in the Dassault Mikoyan Engineering mod Harmful. Unique ship to pilot, worth a shot despite the nerf because it 's the functional! Simply swapping multiple Afflictors are usually starter weapons that are intended to be some damage dealt to nearby ships. Have quite a slow regeneration and are capable of doing enough damage Dassault Engineering... 4 more OP, less DPS, less ammo and poor efficiency high rate fairly well for... And unique ships that usually have high speed and agility PPT problem is solved simply! I 'll adjust things accordingly ; s still a ship on also make the fleet move slowly when activated very! It pays for this with 4 more OP, less DPS, less ammo and poor efficiency still! That has multiple varieties with significant differences please inform me to do so make good use of an Odyssey deal... Extremely survivable even vs late game opponents which is something that no other frigate can say at any time no! Slippery little devil that can teleport short distances, it has 600 range, already not exceptional lower-tier.. Ai derping itself out from the Bulk Transport skill assassin, in the game, it 's not enough.

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